Fun! I got just shy of 3mil points.... which, looking at the screenshots on the page, is about an eighth of the expected survival time. But I still enjoyed myself.
A big departure from Midnight Idle. Congrats on being able to lateral over into an entirely different genre and playstyle so effectively!
-> Way too many enemy bullets. Unlike the listed games, who gives the ship a small hitbox, our ship is the entire hitbox, which makes it quite unmanageable at points. So the game is more akin to Raptor/Demonstar in terms of hitboxes, so maybe do the same for enemy counts and bullet counts.
-> Orb is useless.
-> Flame is pretty but also useless. Have to get way too close to use it and its too easy to crash into an enemy and kill yourself.
-> Flame and Vulcan shots overlap, so I'm not sure if Vulcan was working.
-> Beam seems to be pretty useful.
-> If you move your mouse too far to the left or right, the game loses input control until you move it back. This can result in taking hits unintentionally or when the mouse returns, your ship then moves too fast and into an enemy and dies.
← Return to game
Comments
Log in with itch.io to leave a comment.
Fun! I got just shy of 3mil points.... which, looking at the screenshots on the page, is about an eighth of the expected survival time. But I still enjoyed myself.
A big departure from Midnight Idle. Congrats on being able to lateral over into an entirely different genre and playstyle so effectively!
Thanks. This is something like a prequel, the final boss will Ooze you right into the beginning of Midnight Idle.
Tried it again, some notes:
-> Way too many enemy bullets. Unlike the listed games, who gives the ship a small hitbox, our ship is the entire hitbox, which makes it quite unmanageable at points. So the game is more akin to Raptor/Demonstar in terms of hitboxes, so maybe do the same for enemy counts and bullet counts.
-> Orb is useless.
-> Flame is pretty but also useless. Have to get way too close to use it and its too easy to crash into an enemy and kill yourself.
-> Flame and Vulcan shots overlap, so I'm not sure if Vulcan was working.
-> Beam seems to be pretty useful.
-> If you move your mouse too far to the left or right, the game loses input control until you move it back. This can result in taking hits unintentionally or when the mouse returns, your ship then moves too fast and into an enemy and dies.
- I will adjust the player ship hit box smaller.
- Orb have bullet cancellation effect from level 3.
- Flame can go through almost all enemies, make it useful to burn through a stack of enemies. It has a higher DPS compare to Beam if used properly.
- If you don't like Vulcan you can remove it as a starting weapon from Settings.
Tried it briefly, some notes:
-> Extremely hard with no meta progression yet.
-> Nuke has a lot of trouble hitting targets and its blast radius rarely hurts anything.
-> 2x Auto-Lock doesn't mean you get two targets or two beams.
-> Freeze wears off too fast.
-> Rockets do like almost no damage by Stage 1-3. Same with your basic attack.
-> No sound effects at all, and button on main UI doesn't add/remove sounds.
Thanks for you feedback.
- The nuke blast effect (the one that falls to the bottom of the screen) does damage. But maybe need to up its damage more.
- Auto-lock when upgraded increases damage, and at higher levels can lock multiple targets, up to a maximum of 3 simultaneously.
- Freeze/Ice have bullet cancellation effect from level 2.
- Rockets should be one of the highest DPS at later game.
- Sound is from browser audio (.mp3 and .wav). You might need to allow sounds when prompted by browser permission.
If I do well in this game, will it unlock a code that makes Midnight Idle easier :P