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the art is cool do you have a place were I can see it more clearly?

The images in the game is 768 x 768 in resolution. They are scaled from their original 1024 x 1024, so it is not much difference from what you are already seeing on your screen. Unless you are viewing them from a small mobile screen, you can save/open in new tab to get a larger view on your device.

Fantastic! Strong theming, a nice transition from 'narrative RPG' to 'Prestige loop maximizing' play, well paced while being surprisingly long. I like how you can earn an ending from the word go, and the prestige loops are for earning a better ending. I dig how the RPG exploration becomes a puzzle of maximization on consecutive playthroughs - it felt a little like the old 'Lock and Key' interactive fiction game in that regard. 

Scratches the incremental game itch beautifully. Numbers get larger, and progression gets faster, while having enough long and short term decisions for the player to keep it engaging. It never goes from Game to Spreadsheet territory, like most incrementals do. 

Nearly perfect. I feel like the purchases that can be toggled on and off before a run could be marked as such before purchase, so the player knows they are not committing to always doing X on all subsequent playthroughs. And if I were in the author's shoes I would replace the promised meta-prestige layer with a firm ending, but I'm looking forward to them proving me wrong in future updates with whatever they still have up their sleeves.

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Thank you for your encouragement. I'm working hard on the next layer of the game, and will notify when it is released.

I'm looking forward to it. I've got the auto run to the point where it can defeat Legion without my input (outside of opening the last door) and am stacking up points for the next layer in anticipation.

Just out of curiosity what do you sacrifice at the altar? I can't figure it out.

(+2)

Demon Soul (which you earn from killing Legion). The next layer of the game is still being implemented at the moment, and the altar will be the access point to this new part of the game.

Even if you did nothing else, the game would feel complete if there was an "end game" option at the altar after killing Legion. I'm looking forward to the next installment.

(+1)

I actually did not intend to extend the game so soon yet, but there a lot of of good ideas coming in from Reddit, which gave me inspiration to bring it further. Among the few "itches" of players that will be addressed to in the coming version are: exploring more non-linear playthrough, more classes to absorb, transition of base classes to higher form of classes (e.g. Bat > Vampire, Wolf > Werewolf, etc), implementation of good vs evil traits, actions having impact on subsequent loops, etc etc

Super cool game so far! How do I stay an ooze in order to get the cheaper bonus on that list? Also, rat and wolf are used interchangeably in soul points which is a bit confusing. Maybe the same thing with imp and goblin?

Somewhere at one of the crossroads, you will encounter a room that allows you to fight and absorb the opponent, and return back to Ooze form. Rats, bats & imps are 3 of the optional/neutral enemies that you can hunt in your adventure to earn additional XP as well as other bonuses, if you have unlocked them.

very interesting, congratulations!

Thanks for your feedback!

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Great Game! Love it! Maybe one remark: no idea what the experience/leveling is doing. Losing 2% when leaving a fight is kind of odd - it has no impact if you just leveled up.

(+2)

Dont worry too much about your XP on your first run. Just enjoy the story and reach the boss. You will discover the use of XP soon enough, as well as other rewarding game mechanics.

Viewing most recent comments 41 to 47 of 47 · Previous page · First page