I just completed my second play-through. Over all, well done and very playable. Thank you.
There are a few minor issues as of v0.2.9 that could be addressed to polish things up. This forum doesn't seem to support [spoiler] tags, so I apologize in advance for the incoming wall of text.
Animal Planet remains active after rats/bats/imps are removed when Cross Bridge is selected and when Open Door appears. This appears to be a bug.
The menu order isn't stable. The Exploration option moves when switching tabs or when hunting rats or bats. Read some Books in the Training Room moves down if the other options are selected, which can lead to accidentally clicking 'Leave' if Read some Books isn't automated yet.
Bat: Navigate Airducts has "0/1" in the top right corner. This should either be blank or say "UNLIMITED".
Bat: Navigate Airducts and Wolf: Sprint labels don't update when upgraded.
Soul Points: Traits that can be turned off after purchase should be identifiable as such before purchase.
Depending on Skill speed, Wolf: Blood Banking requires between 1h41m16s and 1h49m35s to reach the 50 point cap. The limit should probably be reduced to 20 points, which can be reached in 15 to 20 minutes depending on Skill speed. An upgrade to reduce the 5s time increment might be in order as well.
Enjoying this a lot so far! Found a bug that breaks a cycle though. When fighting a goblin horde, I misclicked and queued up a goblin fight and a random rat fight at around the same time.
When the fight with the rat ended, I was back on the menu with no option to fight goblins, and no way to advance. Thankfully with that reset cycle button I can still start over, but just figured I'd make sure you were aware!
Thanks for the report. I think between the 2 goblin encounters they should be fine, just that random rat issue is causing it to break. I'll add a check for the rat later none to initiate is another battle is already underway.
Please note firstly that I have not yet beaten Legion, so whatever I say can be taken with a grain of salt.
I would love if the forms could be upgraded: Like Wolf to Werewolf, Bat to Vampire, Goblin to Orc, and Ooze to Doppelganger. Basically an overall boost to abilities. I read in the comments that the content post Legion isn't done yet, so maybe its in the works? I also hope that the cutscene skipping buyable only skips previously seen scenes or is restricted to just the Legion chapter. I'd hate to buy the skill and then miss any new cutscenes... not that I plan to buy it at all, considering the artwork is too damn pretty to skip.
This is a great game that fills the moments between my other current idle obsessions. Do I recommend it? Absolutely. 5/5 stars.
The images in the game is 768 x 768 in resolution. They are scaled from their original 1024 x 1024, so it is not much difference from what you are already seeing on your screen. Unless you are viewing them from a small mobile screen, you can save/open in new tab to get a larger view on your device.
Fantastic! Strong theming, a nice transition from 'narrative RPG' to 'Prestige loop maximizing' play, well paced while being surprisingly long. I like how you can earn an ending from the word go, and the prestige loops are for earning a better ending. I dig how the RPG exploration becomes a puzzle of maximization on consecutive playthroughs - it felt a little like the old 'Lock and Key' interactive fiction game in that regard.
Scratches the incremental game itch beautifully. Numbers get larger, and progression gets faster, while having enough long and short term decisions for the player to keep it engaging. It never goes from Game to Spreadsheet territory, like most incrementals do.
Nearly perfect. I feel like the purchases that can be toggled on and off before a run could be marked as such before purchase, so the player knows they are not committing to always doing X on all subsequent playthroughs. And if I were in the author's shoes I would replace the promised meta-prestige layer with a firm ending, but I'm looking forward to them proving me wrong in future updates with whatever they still have up their sleeves.
I'm looking forward to it. I've got the auto run to the point where it can defeat Legion without my input (outside of opening the last door) and am stacking up points for the next layer in anticipation.
Demon Soul (which you earn from killing Legion). The next layer of the game is still being implemented at the moment, and the altar will be the access point to this new part of the game.
Even if you did nothing else, the game would feel complete if there was an "end game" option at the altar after killing Legion. I'm looking forward to the next installment.
I actually did not intend to extend the game so soon yet, but there a lot of of good ideas coming in from Reddit, which gave me inspiration to bring it further. Among the few "itches" of players that will be addressed to in the coming version are: exploring more non-linear playthrough, more classes to absorb, transition of base classes to higher form of classes (e.g. Bat > Vampire, Wolf > Werewolf, etc), implementation of good vs evil traits, actions having impact on subsequent loops, etc etc
Super cool game so far! How do I stay an ooze in order to get the cheaper bonus on that list? Also, rat and wolf are used interchangeably in soul points which is a bit confusing. Maybe the same thing with imp and goblin?
Somewhere at one of the crossroads, you will encounter a room that allows you to fight and absorb the opponent, and return back to Ooze form. Rats, bats & imps are 3 of the optional/neutral enemies that you can hunt in your adventure to earn additional XP as well as other bonuses, if you have unlocked them.
Great Game! Love it! Maybe one remark: no idea what the experience/leveling is doing. Losing 2% when leaving a fight is kind of odd - it has no impact if you just leveled up.
Dont worry too much about your XP on your first run. Just enjoy the story and reach the boss. You will discover the use of XP soon enough, as well as other rewarding game mechanics.
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I just completed my second play-through. Over all, well done and very playable. Thank you.
There are a few minor issues as of v0.2.9 that could be addressed to polish things up. This forum doesn't seem to support [spoiler] tags, so I apologize in advance for the incoming wall of text.
Animal Planet remains active after rats/bats/imps are removed when Cross Bridge is selected and when Open Door appears. This appears to be a bug.
The menu order isn't stable. The Exploration option moves when switching tabs or when hunting rats or bats. Read some Books in the Training Room moves down if the other options are selected, which can lead to accidentally clicking 'Leave' if Read some Books isn't automated yet.
Bat: Navigate Airducts has "0/1" in the top right corner. This should either be blank or say "UNLIMITED".
Bat: Navigate Airducts and Wolf: Sprint labels don't update when upgraded.
Soul Points: Traits that can be turned off after purchase should be identifiable as such before purchase.
Depending on Skill speed, Wolf: Blood Banking requires between 1h41m16s and 1h49m35s to reach the 50 point cap. The limit should probably be reduced to 20 points, which can be reached in 15 to 20 minutes depending on Skill speed. An upgrade to reduce the 5s time increment might be in order as well.
Thanks for your feedback. Some of these issues will be addressed in the v0.3.x release, while some are still underway.
i had a lot of fun with this! i think this has the potential to be put on a shelf with the games you've drawn inspiration from. excellent work!
Thanks, wait till the next layer of the game comes out, there will loops within loops (or cycles within cycles).
i can't wait!
Enjoying this a lot so far! Found a bug that breaks a cycle though. When fighting a goblin horde, I misclicked and queued up a goblin fight and a random rat fight at around the same time.
When the fight with the rat ended, I was back on the menu with no option to fight goblins, and no way to advance. Thankfully with that reset cycle button I can still start over, but just figured I'd make sure you were aware!
Thanks for the report. I think between the 2 goblin encounters they should be fine, just that random rat issue is causing it to break. I'll add a check for the rat later none to initiate is another battle is already underway.
Please note firstly that I have not yet beaten Legion, so whatever I say can be taken with a grain of salt.
I would love if the forms could be upgraded: Like Wolf to Werewolf, Bat to Vampire, Goblin to Orc, and Ooze to Doppelganger. Basically an overall boost to abilities. I read in the comments that the content post Legion isn't done yet, so maybe its in the works? I also hope that the cutscene skipping buyable only skips previously seen scenes or is restricted to just the Legion chapter. I'd hate to buy the skill and then miss any new cutscenes... not that I plan to buy it at all, considering the artwork is too damn pretty to skip.
This is a great game that fills the moments between my other current idle obsessions. Do I recommend it? Absolutely. 5/5 stars.
Thanks for your feedback. I like the idea of moving forward into the next version of each class.
Regarding the upgrade Popup Blocker, it will not apply to new content of the game to be released later.
If you enjoy the game so far, please consider nominating/voting for me for the Reddit 2024 competition:
https://www.reddit.com/r/incremental_games/comments/1hinspw/best_of_2024_awards/
the art is cool do you have a place were I can see it more clearly?
The images in the game is 768 x 768 in resolution. They are scaled from their original 1024 x 1024, so it is not much difference from what you are already seeing on your screen. Unless you are viewing them from a small mobile screen, you can save/open in new tab to get a larger view on your device.
Fantastic! Strong theming, a nice transition from 'narrative RPG' to 'Prestige loop maximizing' play, well paced while being surprisingly long. I like how you can earn an ending from the word go, and the prestige loops are for earning a better ending. I dig how the RPG exploration becomes a puzzle of maximization on consecutive playthroughs - it felt a little like the old 'Lock and Key' interactive fiction game in that regard.
Scratches the incremental game itch beautifully. Numbers get larger, and progression gets faster, while having enough long and short term decisions for the player to keep it engaging. It never goes from Game to Spreadsheet territory, like most incrementals do.
Nearly perfect. I feel like the purchases that can be toggled on and off before a run could be marked as such before purchase, so the player knows they are not committing to always doing X on all subsequent playthroughs. And if I were in the author's shoes I would replace the promised meta-prestige layer with a firm ending, but I'm looking forward to them proving me wrong in future updates with whatever they still have up their sleeves.
Thank you for your encouragement. I'm working hard on the next layer of the game, and will notify when it is released.
I'm looking forward to it. I've got the auto run to the point where it can defeat Legion without my input (outside of opening the last door) and am stacking up points for the next layer in anticipation.
Just out of curiosity what do you sacrifice at the altar? I can't figure it out.
Demon Soul (which you earn from killing Legion). The next layer of the game is still being implemented at the moment, and the altar will be the access point to this new part of the game.
Even if you did nothing else, the game would feel complete if there was an "end game" option at the altar after killing Legion. I'm looking forward to the next installment.
I actually did not intend to extend the game so soon yet, but there a lot of of good ideas coming in from Reddit, which gave me inspiration to bring it further. Among the few "itches" of players that will be addressed to in the coming version are: exploring more non-linear playthrough, more classes to absorb, transition of base classes to higher form of classes (e.g. Bat > Vampire, Wolf > Werewolf, etc), implementation of good vs evil traits, actions having impact on subsequent loops, etc etc
Super cool game so far! How do I stay an ooze in order to get the cheaper bonus on that list? Also, rat and wolf are used interchangeably in soul points which is a bit confusing. Maybe the same thing with imp and goblin?
Somewhere at one of the crossroads, you will encounter a room that allows you to fight and absorb the opponent, and return back to Ooze form. Rats, bats & imps are 3 of the optional/neutral enemies that you can hunt in your adventure to earn additional XP as well as other bonuses, if you have unlocked them.
very interesting, congratulations!
Thanks for your feedback!
Great Game! Love it! Maybe one remark: no idea what the experience/leveling is doing. Losing 2% when leaving a fight is kind of odd - it has no impact if you just leveled up.
Dont worry too much about your XP on your first run. Just enjoy the story and reach the boss. You will discover the use of XP soon enough, as well as other rewarding game mechanics.