-> In terms of overall progress = Done 8 cycles. Haven't beaten big bad boss yet. Have killed the Troll, Dark Orc, and Dryad though.
-> A lot of the choices feel too "binary". There always feels to be a more ideal choice of all the options available at multi-choice sections.
-> As an example, once in the Study, there is no real value to choosing the chest. All three items on the table are just plain better. But, I usually choose the map most of the time, as the dagger is only really good when upgraded a lot or you are playing Goblin and the potion, is only 10 sanity, and once you get at least 1 ooze run done, sanity is hardly ever that critical.
-> Some upgrades with SP aren't reflected in the stats on the screen. ie Wolf Sprint upgrades aren't added. Also, wolf sprint unlocked from a fight, not sure which, also isn't reflected.
-> Some SP upgrades are poorly worded. Like the training room buff; all it does is automate everything; I thought it would buff up the things a bit more, like +10 more books to read or something.
-> You earn nothing, other than corrosive touch, when becoming an Ooze. Unless that thing mentioned with the Dark Orc death, is something the Ooze can do (killed it with a wolf).
-> Only the bat's abilities get buffed by SP. The wolf's unholy paw gets no specific upgrades.
-> The cost for SP upgrades increases way faster than your ability to earn SP... even with you using the discount for a specific class. Like Rupture (wolf) is only at 2/20, and it costs 12 SP, which is like 1/3rd my points right now.
-> Some classes feel much more well thought out. Goblin is by far the weakest of the bunch, and its great for a 1st or 2nd run, but after that, its SP upgrades aren't great and it has lower survival rates than all other classes.
=====
Lots of bugs:
-> Sometimes have to fight the skeleton twice.
-> The magic dagger doesn't benefit from Goblin dryad upgrade or from dipping into spider poison. May not even get Goblin SP upgrades to daggers either.
-> No one can use the glowing altar. Tried with all classes.
-> If you have the SP for auto clockwork and such, it still consumes the blood needed to normally unlock them, the moment it becomes unlocked.
-> If you visit living quarters and then go upstairs, you lose out on all the Imps.
-> Ooze has no unlocks, unlike all other classes that gets something from Deep Thoughts.
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I have suggestions for improving gameplay, but if the author doesn't really visit here often, not sure there is value in posting them if they don't see them.
-> Played way too much of it, now on cycle 67. Took me until cycle 31 to defeat the gargoyle and cycle 43 to defeat Legion (barely with Ooze+Bat). Have done a few chapter 2 runs but not enough yet to get very far.
-> In terms of class balance, Wolf is weakest, Goblin second weakest (if choosing wolf), Goblin third (if choosing bat), Ooze (if choosing wolf) fourth, Bat is second strongest, and Ooze (if choosing bat) is strongest. So I'd suggest looking at ways of buffing both Goblin and Wolf; these two struggled the most to defeat Legion, whereas I can auto-kill Legion with Bat, or Ooze (turn on the optional goblin unlock for straight forward).
-> The magic dagger is by far the weakest Study item initially, but after a lot of upgrades, it is the strongest. The red potion is strongest initially, but once you unlock rat absorption it becomes useless. The map is one I used a lot until the dagger had sufficient upgrades to it.
-> Goblin bombs are next to useless. They take forever to be thrown and doesn't offset their weak damage, unless you critically hit. I usually see only one used per fight with high hp enemies. But the Bat's special attacks will do amazing damage with its critical multiplier.
-> The Wolf really needs a better Dryad upgrade than -5 explore speed. Also these upgrades are only useful in the early game, but once you get a few rat/bat absorptions, they are totally useless and not worth the XP loss.
-> Wikipedia upgrade is honestly super weak for the cost it has. The ooze ones that improve XP (digestion) for rat/bat/imp, are far superior. Its good for early game, but after that I've not spent many points into it.
-> Soul Sponge is also fairly weak for the cost to upgrade it. Late game, you either get the demon upgrade for SP for XP gains or selling demon souls to get SP, so this thing at 400 maximum investment isn't likely to get much improvement past 60 something points invested, as even later game, you are saving up SP for the Master Time speed thing.
-> Repulsive Odor has no real impact on Chapter 2 fights, despite timers being a huge thing in Chapter 1. Maybe have it slow down enemy attacks, so that they aren't hitting as often to damage your blood/sanity/spirit.
-> Straight-Forward needs to be tweaked.
A) Middle is often the worst option to be taken in terms of XP gains. Like sure maybe don't do the Orc Warlord, but at least auto-grab the Tome of Knowledge. Its especially bad as the bat can skip the fights by choosing messhall if done manually.
B) Fight (study) at least grab the dagger. It is a neutral choice early game and a super choice lategame.
C) Leave (fork) when you have chapter 2 unlocked, it does pause to choose chapter 2. But the thing is, the first fork here, lets you attack the spider and if playing as wolf or goblin, that is a really good power boosters for them that makes/breaks them if they skip it.
D) Decline; if say under 10% of the xp needed for the level, let them take the class specific option. Again, for bat, goblin or ooze, this is a gamechanger.
E) Cross/Shortcut; Stops here for most classes. Yes most have no choice but to cross, but the bat can bypass it, and it doesn't auto-choose this.
F) Shortcut; Stops here for most classes. Wolf can dive under, but doesn't auto-choose this. Most either have to fight the troll (usually smart if have the dps) or take on the basilisk.
G) Lie; only works for Goblin and again doesn't dive under for Wolf.
-> Blood Depot should honestly be changed. Instead of increasing the amount per tick, it should make the action go faster. When doing Wolf auto-mode, it rarely hits above rank 20 out of 50. Even when playing manually, I think the highest I saw it get was 45 / 50.
-> It really needs to pause the spirit countdown, between fights. I just can't read that fast to make travel decisions and so lose 3-4 spirit trying to read things quickly and then make a decision.
Bugs:
-> Sometimes based on options chosen, the attack rat / bat / imp disappears so you don't actually know how many are left to be killed before selecting an option.
-> Viscosity/Fluidity does not affect any options chosen in Chapter 2.
-> Guerilla does not affect any fights in Chapter 2, and as most of the fights can't be avoided until reaching a "fork", it should automatically do them, as I often lose 0.5 to 1.5 spirit taking the time to click on attack button.
-> Enemies with no armor to begin with, have no armor icons. Those that had armor reduced to 0 still shows the icon, but with no number over the icon. Even when you reduce both armors to 0.
-> If you have 0 demon souls, you can enter chapter 2 without paying anything, but if you have at least 1 DS, you have to spend it to enter.
-> If you buy Spirit Charm, its not applied for this run of chapter 2, only successive runs later.
-> You cannot buy or sell demon souls, unless you visit chapter 2. Not even at run end, when spending your SP.
-> I got Aspiration Band, which says +0.1 per level up. I think its a typo, because my current DS is 2.49. So, it might supposed to read as +0.01 per level up.
-> I got Demon Ring, upgraded to rank 3. I should earn +3 DS after a run of Chapter 2, but I only earn +1 DS. ... UNLESS you don't earn DS if you suffer a Mortal Wound, not sure if that is related to this or not.
-> Having multiple Demon Ring, Black Soul Gem, or such, doesn't give me more uses at the Soul Well, OR... makes it faster to generate the resources at the Soul Well.
-> I went to the Centipede area, to try to reach that chest there. I saw that they were hitting some good hits on Blood. Then when I was at about 500 max blood (down from like 1200 that I started with at the start of Chapter 2), I got a popup saying I received a mortal wound and then died. I thought that was only supposed to happen if I had my blood/sanity/spirit drained to 0 or less by an attack in Chapter 2.
EDIT:
-> Also, if you buy one of the optional upgrades (ie I am goblin) and turn it off, you can buy it again for 0 cost during that browser being opened. But when you close the browser, any of these that got disabled, you have to pay full SP cost to unlock them again. Really irritating for Straight Forward having to rebuy that one.
-> On cycle 77. Upgraded almost everything to maximum (except for master time at 0/2000).
-> Cannot progress much in Chapter 2. Chose the "best" attack package of Bat + Dagger, and keep getting mortal wounds. I fought against Snappy, brought its armor down to 0 for magic attacks, so acid spit (at 12x crit multiplier) and magic dagger would do great damage, and it killed me at about 400 hp left, with maxxed out rat/bat populations and maxxed out absorption for blood/sanity.
-> I don't think I'm enjoying this at all anymore, so I'm going to stop playing now.
-> Also looking at the side screen showing off Snappy (on this itch page), how did you get Acid Spit to 39 damage? Mine is maxed out at 9 damage and 0 sanity. Alos how is your blood at 5000, when mine caps out around 1500?
-> Clearly I'm doing something wrong, not sure what, and with no documentation or helpful tips, I'm throwing in the towel and giving up.
-> If you want those suggestions, reply to one/all of these, and I'll keep them on my machine for a month or so, then delete them if I hear nothing.
-> Decided to give it one more chance, and now at cycle 102. Everything is maxxed out except Master Time (41/200) and Foul Odor (71/100).
-> Maxxed out everything in Trinkets for Demon Souls. Unlocked both Vampire and Werewolf. Haven't figured out what Goblin unlocks. Not maxxed out Vampire or Werewolf yet.
-> Chapter 2 is very mazelike and I'm slowly starting to understand how it works and what class specific shortcuts skips what content.
-> Vampire's raise skeleton ability seems to be quite weak, or I'm using it wrong (ie I killed the skeletal mage and raised it).
-> Why does the Werewolf's Blood Boil have 30 ranks, but the Vampire's Intelligence only has 6 ranks, when sanity regen is far more valuable for most classes?
-> Not sure the point of the Vampire's Soul Magnet. By the time I could afford it I was making so much SP and DS from other effects, that I stopped draining wells, especially as the wells don't give much SP or DS.
-> Vampire's Mind Shield gets insanely expensive despite it only reducing sanity damage by 1 point... and there are plenty of foes that hit for 100+ base sanity damage already.
-> By becoming a Vampire, you lose the ability to sonic shout at Snappy, which is super unfair, as even with maxed out armor reduction effects, he still has 60/60 armor types.
-> Werewolf's Hurtle effect doesn't always seem to work. I'm at rank 10, and some journey options still require the same amount of time, as it did before I grabbed them.
-> Werewolf's Ancestral Dreams is very useful in Chapter 1 to progress back to the Chapter 2 start point, by grabbing specific objects, but in Chapter 2 its worse than useless. The reason is, any time you take a recall stone, any choices you make there, is what supercedes the dream path. So if you first went say Mind, got to the recall and then went Spirit, and say died by fighting the ogre, then the next Ancestral dream will not go Mind, but instead will go Spirit and take the same choices... even the one that might have gotten you killed. And thus attack the ogre again.
-> Werewolf's Ancestral Trance doesn't work. I still have all the story screens in Chapter 2 when its active.
-> Werewolf's Dismember is a choice you HAVE to make before attacking and once you do and retreat, you can't actually fully retreat. So you are locked into a death battle for whoever wins.
-> Many enemies hit for way too much blood damage and its totally unavoidable. Those that hit for spirit damage are downright broken (ie the Heretics).
-> Not having Sonic Wave for Bats, is a major loss of DPS. Whereas both Goblins and Wolves still get their DPS boost from the Spider's Blood.
-> There are way too many instances of where you have to pay a Spirit toll, that is your only viable option as fighting is too hard, but the spirit cost is so high that you'll probably die from Spirit loss if you take the option, BUT... you can't backtrack to avoid many of these tolls, so you are stuck doing them.
-> I have not been able to beat any of the Arena first wave foes. I have no idea how to get into the Runic Doors. There is several instances of "deadends" right before the Arena, that I'm sure are important, but tested with all three characters, and got nothing (plus vampire and werewolf). Snappy is too tough and Heretics keep turbo-blasting my spirit to oblivion. I may be approaching a situation of being stuck again.
-> Really wish more things we gain, were permanent unlocks. Like the centepede hole chest, is so hard to get, and yet the dagger is only slightly better than silver dagger. Or the amulet you buy from the dark elf.
-> We really need a way to dodge attacks or block them or something. So many attacks deal massive damage and I've yet to encounter a foe that uses the old timed system (foul odor that improves time of).
-> Some options for avoiding fights makes no sense. Like the Dusk Orc for Goblins. By the point that you can do Chapter 2, its worth it killing the Dusk Orc. Using his ability only gives you 500 xp.
Bugs:
-> You can redo certain actions when you do a recall. For example, you can befriend the Witch multiple times, each time earning you 1000 xp OR you can free the animals multiple times for 2000 xp each time.
-> These special events that grant flat xp, do not benefit from the Wikipedia effect. Its always that amount.
-> I've had some fights where an enemy deals spirit damage, but yet doesn't kill me. ie the Fairies in mushroom forest. I'm down to 13 spirit, they hit for 15 spirit, and yet I don't get spirited away.
-> I've had some fights where I had at least 500 remaining blood or sanity, and suffered a Mortal Wound or Insanity, despite the attack that killed me, didn't deal 500+ damage.
-> Both insanity and Mortal Wounds do not pay out the Demon Souls for end of life events. May not be a bug.
-> You cannot redo a section, once you've recalled from it. So you can't say do Mind, go to blacksmith, recall, and do Mind again and enter the centipede hole. So no backtracking in that sense. Not sure if bug or not.
-> SP earned via Black Soul Gem, isn't tallied up in the end of run SP earned screen.
-> I think the Vampire's Spirit Burn is bugged. It only restores current sanity. But for the cost of 10 spirit, I'd only consider using it in an absolute emergency as it currently stands. If it increased max sanity as well as current sanity, then it would still be situational, but at least useful.
-> I think the area beyond Snappy is bugged. I barely beat Snappy with the Bat. Got to the grate, chose to use brute force. I followed it, and ended up at Witch. Was I supposed to dissolve my form instead?
-> I feel quite stuck at the moment. There is probably paths I've not fully explored, but I don't seem to be getting anywhere.
-> Not sure what Master Time actually does. I'm at 63/200, and it doesn't seem to do anything.
-> I barely managed to defeat Snappy as Bat. Beyond it, I think this area is bugged... or this is where Chapter 3 starts. Regardless, either breaking the grate or reverting to form, just results in me ending up at the Witch.
-> I did manage to figure out how to get the Goblin unlock, Ogre. Which really seems like the worst of the three new classes.
-> I have not been able to do much of anything in the Soul section. The adventurers kick my ass and the heretics obliterate my spirit.
-> So in terms of weapons, Sword is best if you don't take Goblin and don't care to become a Vampire. If you take Goblin, Carapace dagger is best, but its a PITA to get through the centepede hole to grab it. Otherwise, silver dagger is for the bat. But oddly enough all of them are physical damage attacks.
-> I still haven't found any keys, or beat any of the Arena fights, despite heavily investing in Werewolf, Vampire and Ogre upgrades.
-> There are a lot of areas where I feel like I'm missing something. Like I found a big boulder that I blew up with goblin bombs, but then need 2500 blood, and the highest blood I've ever gotten to with various boosts found in places was 2300.
-> I still haven't managed to do stuff in the Snappy itch.io image on the main page, and get my Acid Spit to 39 damage; its still at 9.
-> I'm going to probably take a break for a few days, while I clean up my notes on each path, and see if there is an "ideal" path to follow that might get me powerful enough to take on first arena fight.
-> I have given up and won't be playing this further.
-> I have almost all the Vampire, Werewolf, and Ogre upgrades, and I'm not progressing at all. Master time is at 90/200 and doesn't appear to do anything.
-> I cannot defeat any Arena fights, from any of the doors.
-> I cannot defeat the adventuring party, to unlock 4th class.
-> I cannot open any of the Runic Doors.
-> I've thoroughly explored each area as both Good/Evil, with each class, and I'm not seeing anything special.
-> I have no idea how to progress further. I checked online, found a post on a subreddit mentioning a few things that I've not uncovered. Something about Unholy Blood, a grate to find a Goblin Tinker, and a way that you can actually use the Meteoric Hammer.
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I wish you the best of luck with the project, but I am now so disgusted with the game, that I may not ever play it again. I spent so much time trying to find a way to progress and got nothing to show for it.
If you want my list of suggestions, I'll provide them, otherwise, I'm out of here.
Question: How does battle work? Just got introduced to combat somewhat recently, and it seems like I can't die because I attack things but they don't attack me back??? Is this a glitch or do I just need to wait to fight stronger enemies before I can actually get hurt?
Basic enemies just take time for you to whittle their HP down to win. Later you will encounter time-based enemies that requires you to defeat them within a time limit, or risk losing XP. And much further in the game, you will encounter enemies where combat damage will actually kill you (end cycle).
I FINALLY GOT THE HANG OF IT AND WAS DOING SO GOOD AND THEN MY GAME FROZE SO I REFRESHED THE PAGE AND NOW I LOST IT ALL!!! PLEASE TELL ME THERE IS A WAY TO GET IT BACK
Not unless you have done any previous backup. Try to follow the Reddit thread or Discord. You can mention at what stage you are stuck at, some players can share save codes of similar progress.
Or even just an interest system that makes it where you earn more during your run if you save up just something to help with grinding up those points, the game is so fun but I am struggling
Got it, and love it but I cant seem to find any of the other class's aside from werewolf any hints at least because the werewolf is amazing but it's upgrades alone aren't cutting it
Alright I said that then i managed to find the vampire but i only got it the once and now i cant manage to get it again without dying if there are more classes id love to know and a hint how to get them but i am struggling again
Ok, I am going to say that it is weird that in *Second chapter Spirit drains when no action is being performed (basically asking the player to always be ready to press Pause to actually think about what to do next) and especially so while doing stuff that states that it will consume Spirit
(+1 DS for 5 Spirit sound great until you realise that it really is 5+14 Spirit even with all Ooze time upgrades...)
Also a bug - "Carapace dagger" gets damage bonus from "Rupture" but not "Dagger Master" for some reason (and is slower than "Magic Dagger" even after being described as 'unnervingly light')
Yes, juggling with Spirit drain is one of the game mechanic that player will have to overcome, until they are able to unlock new upgrade/mechanic to bypass this hurdle.
If you are referring to soul wells, upgrades will help to increase the draw faster. You will be able to finish 10 draws under 1 second later.
With the speed upgrades later, all daggers will eventually be the same 0.5s speed.
great game I love these idle RPGs, focused on story and player autonomy/choices. Yours in particular feels nice in the way, that it offers a multitude of paths as well as a prestige mechanic that not is not just a path of strength but also one that eases the grind.
Did note a softlock though. In the dungeon with the table and the chest, should you fight rats and click the one to fight the skeleton before the fight you'll receive the info about the timed fight, but will fight the rat. Afterwards the other fight didn't commence and I could not reselect the option to fight, essentialy softlocking me.
Anyway thanks for the game, as this is just my second run I am sure to do some more, as except for this mishap, I'm having a blast with it. Tapping in and out of the game whenever something else bores me.
I played the game when only the Legion chapter was available and it got me instantly hooked. It probably took me a couple of hours to reach the end and it was a lot of fun.
Even though I'm not a fan of grinding too much, I didn't feel annoyed or bored by it, when the time came to collect SP. Can't say what it is, but you've done a great job.
Then I came back to see there is a 2nd chapter. Too bad my progress got deleted. The cloud code didn't work for me, so I started over, it was no big deal for me. Good thing I did this, because I would have missed a certain upgrade for sure.
Now that I've spent multiple hours in the past few days alone to reach the current end, I can safely say that I have an addiction problem when it comes to good incremental games :D
I'd also like to report one bug that I've noticed and give some suggestions.
The "last cycle" text for any action hasn't appeared since the last update and neither did the AD upgrade work, making retracing more tedious.
As for my suggestions, when opening the settings and/or combat skills menu the game should be paused IMO, similar to when checking out the story. When manually pausing, you can't interact with the UI. I say this because I've tried to export the game at a specific point in the 2nd chapter and it cost me a bunch of Spirit because I was just so slow :D
The other suggestion is to create some kind of map, so you can see which paths you've already taken.
All in all I can say that this is one of my favorite games on this site and I wish you all the best while also looking forward to more content!
Regarding the AD/retracing issue, I had a small bug few days ago when I was attempting to fix another fix with it for another case. It should be resolved by now. Do let me know if AD is still not working on your end.
I know some players might not last the initial grind in chapter one to discover the contents in chapter 2, and I feel it might be the same when I release chapter 3 later. Thus, I will be adding achievements feature that will allow faster player progress across all chapters as they play/unlock various milestones in the game.
At the moment, story pop-ups, combat logs, story, dev logs, settings, etc - all pauses the game. The only mechanic that still drains spirit in the background is combat engagement.
There are some efforts by the reddit community to come out with a map of some sort, but at the moment it is still a draft.
At this moment AD does not work properly, maybe it's just on my part, though I've activated both upgrades and I'm not sure what else I can do.
I've also checked again if Spirit is drained when the settings menu is open and you were right - the game is paused at this time. However, pressing the space bar unpauses it so I guess this was my issue :D
Typical layer 8 problem I guess.
I'd love to help with a map, is there a link to this community you can share?
Dude i just lost all my data, ive been playing on browser (opera gx) on an android phone (, logging in each time i played; my data was being saved. Yet this morning for some reason its all gone?
other than that this game was incredibly fun. The amount of secret or class exclusive options when playing was so fun.
My last action was a mortal wound (I died) i believe, i then closed the window like i normally do, when i came back next morning it was gone. thanks for the save ill make sure to keep a cloud save available next time, opera gx might have updated (as it does often, automatically) personally I think closing the window may have been what did it but that's just a hunch.
Woot! Finally took down Big J. Didn't end up using the grate or scuffling with Snappy, and never found the tinkerer, but managed to just barely pull it off anyway.
This game deserves all the accolades it has been getting. Very well done. I like how chapters 1 and 2 play off each other, with 2 initially leaching the gains of 1 until the player cycles and learns enough to turn the new post altar situation to their benefit.
Congrats and thanks for playing! There are more than 1 build to beat the game, some are easier/harder, but most are viable as you are nearing to max everything.
Tinkerer can be found if you choose to remain as Ooze after Snappy, and go to the same place you encounter the angry Treant.
Remain the ooze? You can be the ooze in the second branch? Is there a way to become the ooze after the portal that I just haven't made it to yet? Because if I become the ooze in the main story line I no longer have the option to go to the altar.
This is a masterpiece. Convenient upgrades, an enjoyable gameplay loop that rides that fine balance between consuming time and respecting it, numerous paths to take, and a surprisingly engaging storyline & worldbuilding fleshing it out. Thank you for this gift.
All right, I was able to fix the issue by clearing all cached data for itch.io. (There was about 787 MB in the cache for me.) Since the quota was reached, there was no space left for Midnight Idle, and that was making the save-game code fail almost immediately.
If anyone else is having the same issue, you can clear your itch.io cache by going to: Settings > Privacy & Security > Cookies and Site Data > Manage Data.
Wow ... not sure what types of game you play here on itch, but 787MB of offline data is huge. The running auto-save data for this game is currently around 100kb.
Absolutely loved the game, very addictive, has that "just one more turn..." element :) In fact, it was so good, I wanted to ask you what engine you used to create this game?I really want to know more about it.
Only HTML, CSS and basic JavaScript. Doesn't have an engine. Everything pieced together by 2 infinite loops. A faster one to calculate and process game variables, and a slower one to update the HTML/CSS for visual output.
Thank you very much for answering! :DI found the interface to be quite modular. If you ever want to explore the idea, I think that making a model of what you did here for incremental IDLE games would be quite innovative. I had the impression the whole time that it was an engine, that's why I asked.Thank you very much for the experience, I'm following along to play the next updates! +I deleted the previous comment because there was a bug and a legion of symbols appeared out of nowhere, sorry!
Have you completed a cycle yet? If you have, there's a [Reset Cycle] button under settings. If not and this is your first cycle, I can pm you a save for first cycle, just before the final door.
Yes, most of the scripted automation are done at the beginning of the cycle. Thus it will not take effect until next cycle. However later in the game there's another skill that let you to custom tweak your run paths, and you can stop/pause at anytime.
reached 100th try and still got no clue. what is that pendant 10/10 on screenshot? where is triangle key, and pass to check point? and no matter how my alignment is, soul door's heretics keep fus ro dah on me. I noticed hammer which black smith would be interested, but there was no option to try lift that thing. quite complicated, this chapter..
bug 1. when you turn music off while you are at legion chapter and then turn music back on at zezebel chapter, music stays legion chapter's. bug 2. when you go mind door route and kill fish - rest - agree on trade, wrong pop up shows on. effect seems applied, though.
Which browser are you playing on? If you are on Chrome or Edge, you should be able to bring up the developer console. See if there are any JavaScript errors reported there. If there is, see if you can copy/paste it here.
For some reason DarkReader addon interacts badly with it. disabling it works but it surprised me seeing, as other games on this site have no issues, I have darkreader permanently on.
Very fun! I finally beat the final boss on run 40 (would have been 39 but i misclicked and failed to get my last attack at the last second) Wolf superiority!
i enjoyed but was frustrated you always had to move forward and could not go back to areas you already been to. also only being able to take one item or search a chest or a desk and being unable to search the other was annoying
Really loving this incremental game! Almost to the end of what's here so far for the first time. Wondering if there's a sort of NG+, but heck will love it when full release is out! To any who were wondering the answer is yes there is NG+
So an issue I've been running into is losing the disableable upgrades if they were disabled at the time I restart the game. So for instance after switching from my android to desktop I lost all my points in Demoralize (it costs points again), I am Bat/Goblin, and Straight-Forward (but I kept Popup Blocker and I am Wolf because I was using those at the time of the save).
I've also occasionally ran into a bug where (because of auto-leave options?) I will enter a battle, but the enemy health icon will disappear.
Noted on the upgrades "re-purchase". Currently the free (zero cost discount) is temporarily stored in session, and a browser refresh will make you lose this discount. I'll make this permanent in the 0.3.x release.
New version will also auto start animal planets for rat/bat, making a situation where 2 combat start simultaneously rarer (I suspect this is the case for most of the players who got stuck).
SP upgrades that force us to do something is not really nesessary & good. time to time, I want to test different option. last time I tried bat form, squeeze through gate(that contains chest and study desk) was impossible thanks to unstoppable perk.
Oh, and skeleton warrior fight was somewhat buggy. every time, I have to fight them 2 times.
Having a blast with this one, and looking forward to the next update. My only complaint is that in the late game I keep accidentally misclicking path options because a battle ended while I was clicking on my daggers.
Fantastic game so far, only problem I seem to be constantly under is that the timer seems to not tick properly so sometimes it takes second for a single second to pass in game. Perhaps it's a browser problem? (I use Chrome)
Not sure. Could be browser related. I'm using the game loop to do the tick count, rather that real world time. Perhaps if PC is busy processing somewhere else, it will affect that speed the game runs.
I just realised hours have passed since I first started playing this game. The art is breathtaking and the game play lovely, truely enjoyed my time and will be keeping an eye on this gem! Lovely work!
I just completed my second play-through. Over all, well done and very playable. Thank you.
There are a few minor issues as of v0.2.9 that could be addressed to polish things up. This forum doesn't seem to support [spoiler] tags, so I apologize in advance for the incoming wall of text.
Animal Planet remains active after rats/bats/imps are removed when Cross Bridge is selected and when Open Door appears. This appears to be a bug.
The menu order isn't stable. The Exploration option moves when switching tabs or when hunting rats or bats. Read some Books in the Training Room moves down if the other options are selected, which can lead to accidentally clicking 'Leave' if Read some Books isn't automated yet.
Bat: Navigate Airducts has "0/1" in the top right corner. This should either be blank or say "UNLIMITED".
Bat: Navigate Airducts and Wolf: Sprint labels don't update when upgraded.
Soul Points: Traits that can be turned off after purchase should be identifiable as such before purchase.
Depending on Skill speed, Wolf: Blood Banking requires between 1h41m16s and 1h49m35s to reach the 50 point cap. The limit should probably be reduced to 20 points, which can be reached in 15 to 20 minutes depending on Skill speed. An upgrade to reduce the 5s time increment might be in order as well.
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Feedback on the game:
-> In terms of overall progress = Done 8 cycles. Haven't beaten big bad boss yet. Have killed the Troll, Dark Orc, and Dryad though.
-> A lot of the choices feel too "binary". There always feels to be a more ideal choice of all the options available at multi-choice sections.
-> As an example, once in the Study, there is no real value to choosing the chest. All three items on the table are just plain better. But, I usually choose the map most of the time, as the dagger is only really good when upgraded a lot or you are playing Goblin and the potion, is only 10 sanity, and once you get at least 1 ooze run done, sanity is hardly ever that critical.
-> Some upgrades with SP aren't reflected in the stats on the screen. ie Wolf Sprint upgrades aren't added. Also, wolf sprint unlocked from a fight, not sure which, also isn't reflected.
-> Some SP upgrades are poorly worded. Like the training room buff; all it does is automate everything; I thought it would buff up the things a bit more, like +10 more books to read or something.
-> You earn nothing, other than corrosive touch, when becoming an Ooze. Unless that thing mentioned with the Dark Orc death, is something the Ooze can do (killed it with a wolf).
-> Only the bat's abilities get buffed by SP. The wolf's unholy paw gets no specific upgrades.
-> The cost for SP upgrades increases way faster than your ability to earn SP... even with you using the discount for a specific class. Like Rupture (wolf) is only at 2/20, and it costs 12 SP, which is like 1/3rd my points right now.
-> Some classes feel much more well thought out. Goblin is by far the weakest of the bunch, and its great for a 1st or 2nd run, but after that, its SP upgrades aren't great and it has lower survival rates than all other classes.
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Lots of bugs:
-> Sometimes have to fight the skeleton twice.
-> The magic dagger doesn't benefit from Goblin dryad upgrade or from dipping into spider poison. May not even get Goblin SP upgrades to daggers either.
-> No one can use the glowing altar. Tried with all classes.
-> If you have the SP for auto clockwork and such, it still consumes the blood needed to normally unlock them, the moment it becomes unlocked.
-> If you visit living quarters and then go upstairs, you lose out on all the Imps.
-> Ooze has no unlocks, unlike all other classes that gets something from Deep Thoughts.
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I have suggestions for improving gameplay, but if the author doesn't really visit here often, not sure there is value in posting them if they don't see them.
Feedback pt2:
-> Played way too much of it, now on cycle 67. Took me until cycle 31 to defeat the gargoyle and cycle 43 to defeat Legion (barely with Ooze+Bat). Have done a few chapter 2 runs but not enough yet to get very far.
-> In terms of class balance, Wolf is weakest, Goblin second weakest (if choosing wolf), Goblin third (if choosing bat), Ooze (if choosing wolf) fourth, Bat is second strongest, and Ooze (if choosing bat) is strongest. So I'd suggest looking at ways of buffing both Goblin and Wolf; these two struggled the most to defeat Legion, whereas I can auto-kill Legion with Bat, or Ooze (turn on the optional goblin unlock for straight forward).
-> The magic dagger is by far the weakest Study item initially, but after a lot of upgrades, it is the strongest. The red potion is strongest initially, but once you unlock rat absorption it becomes useless. The map is one I used a lot until the dagger had sufficient upgrades to it.
-> Goblin bombs are next to useless. They take forever to be thrown and doesn't offset their weak damage, unless you critically hit. I usually see only one used per fight with high hp enemies. But the Bat's special attacks will do amazing damage with its critical multiplier.
-> The Wolf really needs a better Dryad upgrade than -5 explore speed. Also these upgrades are only useful in the early game, but once you get a few rat/bat absorptions, they are totally useless and not worth the XP loss.
-> Wikipedia upgrade is honestly super weak for the cost it has. The ooze ones that improve XP (digestion) for rat/bat/imp, are far superior. Its good for early game, but after that I've not spent many points into it.
-> Soul Sponge is also fairly weak for the cost to upgrade it. Late game, you either get the demon upgrade for SP for XP gains or selling demon souls to get SP, so this thing at 400 maximum investment isn't likely to get much improvement past 60 something points invested, as even later game, you are saving up SP for the Master Time speed thing.
-> Repulsive Odor has no real impact on Chapter 2 fights, despite timers being a huge thing in Chapter 1. Maybe have it slow down enemy attacks, so that they aren't hitting as often to damage your blood/sanity/spirit.
-> Straight-Forward needs to be tweaked.
A) Middle is often the worst option to be taken in terms of XP gains. Like sure maybe don't do the Orc Warlord, but at least auto-grab the Tome of Knowledge. Its especially bad as the bat can skip the fights by choosing messhall if done manually.
B) Fight (study) at least grab the dagger. It is a neutral choice early game and a super choice lategame.
C) Leave (fork) when you have chapter 2 unlocked, it does pause to choose chapter 2. But the thing is, the first fork here, lets you attack the spider and if playing as wolf or goblin, that is a really good power boosters for them that makes/breaks them if they skip it.
D) Decline; if say under 10% of the xp needed for the level, let them take the class specific option. Again, for bat, goblin or ooze, this is a gamechanger.
E) Cross/Shortcut; Stops here for most classes. Yes most have no choice but to cross, but the bat can bypass it, and it doesn't auto-choose this.
F) Shortcut; Stops here for most classes. Wolf can dive under, but doesn't auto-choose this. Most either have to fight the troll (usually smart if have the dps) or take on the basilisk.
G) Lie; only works for Goblin and again doesn't dive under for Wolf.
-> Blood Depot should honestly be changed. Instead of increasing the amount per tick, it should make the action go faster. When doing Wolf auto-mode, it rarely hits above rank 20 out of 50. Even when playing manually, I think the highest I saw it get was 45 / 50.
-> It really needs to pause the spirit countdown, between fights. I just can't read that fast to make travel decisions and so lose 3-4 spirit trying to read things quickly and then make a decision.
Bugs:
-> Sometimes based on options chosen, the attack rat / bat / imp disappears so you don't actually know how many are left to be killed before selecting an option.
-> Viscosity/Fluidity does not affect any options chosen in Chapter 2.
-> Guerilla does not affect any fights in Chapter 2, and as most of the fights can't be avoided until reaching a "fork", it should automatically do them, as I often lose 0.5 to 1.5 spirit taking the time to click on attack button.
-> Enemies with no armor to begin with, have no armor icons. Those that had armor reduced to 0 still shows the icon, but with no number over the icon. Even when you reduce both armors to 0.
-> If you have 0 demon souls, you can enter chapter 2 without paying anything, but if you have at least 1 DS, you have to spend it to enter.
-> If you buy Spirit Charm, its not applied for this run of chapter 2, only successive runs later.
-> You cannot buy or sell demon souls, unless you visit chapter 2. Not even at run end, when spending your SP.
-> I got Aspiration Band, which says +0.1 per level up. I think its a typo, because my current DS is 2.49. So, it might supposed to read as +0.01 per level up.
-> I got Demon Ring, upgraded to rank 3. I should earn +3 DS after a run of Chapter 2, but I only earn +1 DS. ... UNLESS you don't earn DS if you suffer a Mortal Wound, not sure if that is related to this or not.
-> Having multiple Demon Ring, Black Soul Gem, or such, doesn't give me more uses at the Soul Well, OR... makes it faster to generate the resources at the Soul Well.
-> I went to the Centipede area, to try to reach that chest there. I saw that they were hitting some good hits on Blood. Then when I was at about 500 max blood (down from like 1200 that I started with at the start of Chapter 2), I got a popup saying I received a mortal wound and then died. I thought that was only supposed to happen if I had my blood/sanity/spirit drained to 0 or less by an attack in Chapter 2.
EDIT:
-> Also, if you buy one of the optional upgrades (ie I am goblin) and turn it off, you can buy it again for 0 cost during that browser being opened. But when you close the browser, any of these that got disabled, you have to pay full SP cost to unlock them again. Really irritating for Straight Forward having to rebuy that one.
Feedback pt3:
-> On cycle 77. Upgraded almost everything to maximum (except for master time at 0/2000).
-> Cannot progress much in Chapter 2. Chose the "best" attack package of Bat + Dagger, and keep getting mortal wounds. I fought against Snappy, brought its armor down to 0 for magic attacks, so acid spit (at 12x crit multiplier) and magic dagger would do great damage, and it killed me at about 400 hp left, with maxxed out rat/bat populations and maxxed out absorption for blood/sanity.
-> I don't think I'm enjoying this at all anymore, so I'm going to stop playing now.
-> Also looking at the side screen showing off Snappy (on this itch page), how did you get Acid Spit to 39 damage? Mine is maxed out at 9 damage and 0 sanity. Alos how is your blood at 5000, when mine caps out around 1500?
-> Clearly I'm doing something wrong, not sure what, and with no documentation or helpful tips, I'm throwing in the towel and giving up.
-> If you want those suggestions, reply to one/all of these, and I'll keep them on my machine for a month or so, then delete them if I hear nothing.
Feedback pt4:
-> Decided to give it one more chance, and now at cycle 102. Everything is maxxed out except Master Time (41/200) and Foul Odor (71/100).
-> Maxxed out everything in Trinkets for Demon Souls. Unlocked both Vampire and Werewolf. Haven't figured out what Goblin unlocks. Not maxxed out Vampire or Werewolf yet.
-> Chapter 2 is very mazelike and I'm slowly starting to understand how it works and what class specific shortcuts skips what content.
-> Vampire's raise skeleton ability seems to be quite weak, or I'm using it wrong (ie I killed the skeletal mage and raised it).
-> Why does the Werewolf's Blood Boil have 30 ranks, but the Vampire's Intelligence only has 6 ranks, when sanity regen is far more valuable for most classes?
-> Not sure the point of the Vampire's Soul Magnet. By the time I could afford it I was making so much SP and DS from other effects, that I stopped draining wells, especially as the wells don't give much SP or DS.
-> Vampire's Mind Shield gets insanely expensive despite it only reducing sanity damage by 1 point... and there are plenty of foes that hit for 100+ base sanity damage already.
-> By becoming a Vampire, you lose the ability to sonic shout at Snappy, which is super unfair, as even with maxed out armor reduction effects, he still has 60/60 armor types.
-> Werewolf's Hurtle effect doesn't always seem to work. I'm at rank 10, and some journey options still require the same amount of time, as it did before I grabbed them.
-> Werewolf's Ancestral Dreams is very useful in Chapter 1 to progress back to the Chapter 2 start point, by grabbing specific objects, but in Chapter 2 its worse than useless. The reason is, any time you take a recall stone, any choices you make there, is what supercedes the dream path. So if you first went say Mind, got to the recall and then went Spirit, and say died by fighting the ogre, then the next Ancestral dream will not go Mind, but instead will go Spirit and take the same choices... even the one that might have gotten you killed. And thus attack the ogre again.
-> Werewolf's Ancestral Trance doesn't work. I still have all the story screens in Chapter 2 when its active.
-> Werewolf's Dismember is a choice you HAVE to make before attacking and once you do and retreat, you can't actually fully retreat. So you are locked into a death battle for whoever wins.
-> Many enemies hit for way too much blood damage and its totally unavoidable. Those that hit for spirit damage are downright broken (ie the Heretics).
-> Not having Sonic Wave for Bats, is a major loss of DPS. Whereas both Goblins and Wolves still get their DPS boost from the Spider's Blood.
-> There are way too many instances of where you have to pay a Spirit toll, that is your only viable option as fighting is too hard, but the spirit cost is so high that you'll probably die from Spirit loss if you take the option, BUT... you can't backtrack to avoid many of these tolls, so you are stuck doing them.
-> I have not been able to beat any of the Arena first wave foes. I have no idea how to get into the Runic Doors. There is several instances of "deadends" right before the Arena, that I'm sure are important, but tested with all three characters, and got nothing (plus vampire and werewolf). Snappy is too tough and Heretics keep turbo-blasting my spirit to oblivion. I may be approaching a situation of being stuck again.
-> Really wish more things we gain, were permanent unlocks. Like the centepede hole chest, is so hard to get, and yet the dagger is only slightly better than silver dagger. Or the amulet you buy from the dark elf.
-> We really need a way to dodge attacks or block them or something. So many attacks deal massive damage and I've yet to encounter a foe that uses the old timed system (foul odor that improves time of).
-> Some options for avoiding fights makes no sense. Like the Dusk Orc for Goblins. By the point that you can do Chapter 2, its worth it killing the Dusk Orc. Using his ability only gives you 500 xp.
Bugs:
-> You can redo certain actions when you do a recall. For example, you can befriend the Witch multiple times, each time earning you 1000 xp OR you can free the animals multiple times for 2000 xp each time.
-> These special events that grant flat xp, do not benefit from the Wikipedia effect. Its always that amount.
-> I've had some fights where an enemy deals spirit damage, but yet doesn't kill me. ie the Fairies in mushroom forest. I'm down to 13 spirit, they hit for 15 spirit, and yet I don't get spirited away.
-> I've had some fights where I had at least 500 remaining blood or sanity, and suffered a Mortal Wound or Insanity, despite the attack that killed me, didn't deal 500+ damage.
-> Both insanity and Mortal Wounds do not pay out the Demon Souls for end of life events. May not be a bug.
-> Chapter 2 daggers don't benefit from Goblin increased dagger damages.
-> You cannot redo a section, once you've recalled from it. So you can't say do Mind, go to blacksmith, recall, and do Mind again and enter the centipede hole. So no backtracking in that sense. Not sure if bug or not.
-> SP earned via Black Soul Gem, isn't tallied up in the end of run SP earned screen.
-> I think the Vampire's Spirit Burn is bugged. It only restores current sanity. But for the cost of 10 spirit, I'd only consider using it in an absolute emergency as it currently stands. If it increased max sanity as well as current sanity, then it would still be situational, but at least useful.
-> I think the area beyond Snappy is bugged. I barely beat Snappy with the Bat. Got to the grate, chose to use brute force. I followed it, and ended up at Witch. Was I supposed to dissolve my form instead?
Feedback pt5:
-> I feel quite stuck at the moment. There is probably paths I've not fully explored, but I don't seem to be getting anywhere.
-> Not sure what Master Time actually does. I'm at 63/200, and it doesn't seem to do anything.
-> I barely managed to defeat Snappy as Bat. Beyond it, I think this area is bugged... or this is where Chapter 3 starts. Regardless, either breaking the grate or reverting to form, just results in me ending up at the Witch.
-> I did manage to figure out how to get the Goblin unlock, Ogre. Which really seems like the worst of the three new classes.
-> I have not been able to do much of anything in the Soul section. The adventurers kick my ass and the heretics obliterate my spirit.
-> So in terms of weapons, Sword is best if you don't take Goblin and don't care to become a Vampire. If you take Goblin, Carapace dagger is best, but its a PITA to get through the centepede hole to grab it. Otherwise, silver dagger is for the bat. But oddly enough all of them are physical damage attacks.
-> I still haven't found any keys, or beat any of the Arena fights, despite heavily investing in Werewolf, Vampire and Ogre upgrades.
-> There are a lot of areas where I feel like I'm missing something. Like I found a big boulder that I blew up with goblin bombs, but then need 2500 blood, and the highest blood I've ever gotten to with various boosts found in places was 2300.
-> I still haven't managed to do stuff in the Snappy itch.io image on the main page, and get my Acid Spit to 39 damage; its still at 9.
-> I'm going to probably take a break for a few days, while I clean up my notes on each path, and see if there is an "ideal" path to follow that might get me powerful enough to take on first arena fight.
Feedback pt6:
-> I have given up and won't be playing this further.
-> I have almost all the Vampire, Werewolf, and Ogre upgrades, and I'm not progressing at all. Master time is at 90/200 and doesn't appear to do anything.
-> I cannot defeat any Arena fights, from any of the doors.
-> I cannot defeat the adventuring party, to unlock 4th class.
-> I cannot open any of the Runic Doors.
-> I've thoroughly explored each area as both Good/Evil, with each class, and I'm not seeing anything special.
-> I have no idea how to progress further. I checked online, found a post on a subreddit mentioning a few things that I've not uncovered. Something about Unholy Blood, a grate to find a Goblin Tinker, and a way that you can actually use the Meteoric Hammer.
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I wish you the best of luck with the project, but I am now so disgusted with the game, that I may not ever play it again. I spent so much time trying to find a way to progress and got nothing to show for it.
If you want my list of suggestions, I'll provide them, otherwise, I'm out of here.
Question: How does battle work? Just got introduced to combat somewhat recently, and it seems like I can't die because I attack things but they don't attack me back??? Is this a glitch or do I just need to wait to fight stronger enemies before I can actually get hurt?
Basic enemies just take time for you to whittle their HP down to win. Later you will encounter time-based enemies that requires you to defeat them within a time limit, or risk losing XP. And much further in the game, you will encounter enemies where combat damage will actually kill you (end cycle).
Good to know - thank you!
I FINALLY GOT THE HANG OF IT AND WAS DOING SO GOOD AND THEN MY GAME FROZE SO I REFRESHED THE PAGE AND NOW I LOST IT ALL!!! PLEASE TELL ME THERE IS A WAY TO GET IT BACK
Not unless you have done any previous backup. Try to follow the Reddit thread or Discord. You can mention at what stage you are stuck at, some players can share save codes of similar progress.
is chapter 3 coming soon ? :)
It is in progress, but not soon. I aim to deliver content with play time more than a couple of hours/days.
Maybe you could add a flashback/rerun upgrade that lets you do your run again the exact way you did last to help with grinding
Or even just an interest system that makes it where you earn more during your run if you save up just something to help with grinding up those points, the game is so fun but I am struggling
Where are you stuck with?
Have you reached chapter 2? There is an upgrade that lets you redo your run the exact way as the previous run.
I have not made it there yet just lots of grinding chapter 1 but knowing that I retract my statement, very very nice.
What is it called and how do i find it i made it to chapter 2 but i dont see that upgrade
Ancestral Dreams. When you unlock the Werewolf class, it will be one of the first few upgrades that you would want to go for.
Got it, and love it but I cant seem to find any of the other class's aside from werewolf any hints at least because the werewolf is amazing but it's upgrades alone aren't cutting it
Alright I said that then i managed to find the vampire but i only got it the once and now i cant manage to get it again without dying if there are more classes id love to know and a hint how to get them but i am struggling again
Ok, I am going to say that it is weird that in *Second chapter Spirit drains when no action is being performed (basically asking the player to always be ready to press Pause to actually think about what to do next) and especially so while doing stuff that states that it will consume Spirit
(+1 DS for 5 Spirit sound great until you realise that it really is 5+14 Spirit even with all Ooze time upgrades...)
Also a bug - "Carapace dagger" gets damage bonus from "Rupture" but not "Dagger Master" for some reason (and is slower than "Magic Dagger" even after being described as 'unnervingly light')
Yes, juggling with Spirit drain is one of the game mechanic that player will have to overcome, until they are able to unlock new upgrade/mechanic to bypass this hurdle.
If you are referring to soul wells, upgrades will help to increase the draw faster. You will be able to finish 10 draws under 1 second later.
With the speed upgrades later, all daggers will eventually be the same 0.5s speed.
Okok, and it not counting as a dagger for "Dagger Master" is also intentional?
Yes, that Goblin upgrade is for chapter 1 daggers. There are at least 5 daggers in total in the game.
Hi AccurateCat,
great game I love these idle RPGs, focused on story and player autonomy/choices. Yours in particular feels nice in the way, that it offers a multitude of paths as well as a prestige mechanic that not is not just a path of strength but also one that eases the grind.
Did note a softlock though. In the dungeon with the table and the chest, should you fight rats and click the one to fight the skeleton before the fight you'll receive the info about the timed fight, but will fight the rat. Afterwards the other fight didn't commence and I could not reselect the option to fight, essentialy softlocking me.
Anyway thanks for the game, as this is just my second run I am sure to do some more, as except for this mishap, I'm having a blast with it. Tapping in and out of the game whenever something else bores me.
Yes, that is a known bug. Try not to start multiple combat at the same time.
Hey there,
I played the game when only the Legion chapter was available and it got me instantly hooked. It probably took me a couple of hours to reach the end and it was a lot of fun.
Even though I'm not a fan of grinding too much, I didn't feel annoyed or bored by it, when the time came to collect SP. Can't say what it is, but you've done a great job.
Then I came back to see there is a 2nd chapter. Too bad my progress got deleted. The cloud code didn't work for me, so I started over, it was no big deal for me. Good thing I did this, because I would have missed a certain upgrade for sure.
Now that I've spent multiple hours in the past few days alone to reach the current end, I can safely say that I have an addiction problem when it comes to good incremental games :D
I'd also like to report one bug that I've noticed and give some suggestions.
The "last cycle" text for any action hasn't appeared since the last update and neither did the AD upgrade work, making retracing more tedious.
As for my suggestions, when opening the settings and/or combat skills menu the game should be paused IMO, similar to when checking out the story. When manually pausing, you can't interact with the UI. I say this because I've tried to export the game at a specific point in the 2nd chapter and it cost me a bunch of Spirit because I was just so slow :D
The other suggestion is to create some kind of map, so you can see which paths you've already taken.
All in all I can say that this is one of my favorite games on this site and I wish you all the best while also looking forward to more content!
Thanks for reading :)
Hi, thanks for playing and for the feedback.
Regarding the AD/retracing issue, I had a small bug few days ago when I was attempting to fix another fix with it for another case. It should be resolved by now. Do let me know if AD is still not working on your end.
I know some players might not last the initial grind in chapter one to discover the contents in chapter 2, and I feel it might be the same when I release chapter 3 later. Thus, I will be adding achievements feature that will allow faster player progress across all chapters as they play/unlock various milestones in the game.
At the moment, story pop-ups, combat logs, story, dev logs, settings, etc - all pauses the game. The only mechanic that still drains spirit in the background is combat engagement.
There are some efforts by the reddit community to come out with a map of some sort, but at the moment it is still a draft.
Hey there,
Thanks for the reply.
At this moment AD does not work properly, maybe it's just on my part, though I've activated both upgrades and I'm not sure what else I can do.
I've also checked again if Spirit is drained when the settings menu is open and you were right - the game is paused at this time. However, pressing the space bar unpauses it so I guess this was my issue :D
Typical layer 8 problem I guess.
I'd love to help with a map, is there a link to this community you can share?
I've just created a discord, and added some map links there (work in progress). You can access by clicking on discord icon in the game.
Awesome, I've just joined :)
Btw. AD seems to be working again, thanks for the quick fix
Dude i just lost all my data, ive been playing on browser (opera gx) on an android phone (, logging in each time i played; my data was being saved. Yet this morning for some reason its all gone?
other than that this game was incredibly fun. The amount of secret or class exclusive options when playing was so fun.
Not familiar with Opera GX, but did you update your browser recently? Do you recall what/where is the last action/encounter you performed?
You can restore from this cloud code (G3WN96NF). It's not much, but a save from almost maxed chapter 1.
My last action was a mortal wound (I died) i believe, i then closed the window like i normally do, when i came back next morning it was gone. thanks for the save ill make sure to keep a cloud save available next time, opera gx might have updated (as it does often, automatically) personally I think closing the window may have been what did it but that's just a hunch.
Do you recall which enemy you fought that resulted in the Mortal Wound?
Encountered a bug where I died to the Spirit Dragon and I can't respawn -https://pastebin.com/zC1xWSfz
Your link says: This page is no longer available. It has either expired, been removed by its creator, or removed by one of the Pastebin staff.
Perhaps you can click on the cloud backup button and use that code instead?
Woot! Finally took down Big J. Didn't end up using the grate or scuffling with Snappy, and never found the tinkerer, but managed to just barely pull it off anyway.
This game deserves all the accolades it has been getting. Very well done. I like how chapters 1 and 2 play off each other, with 2 initially leaching the gains of 1 until the player cycles and learns enough to turn the new post altar situation to their benefit.
Congrats and thanks for playing! There are more than 1 build to beat the game, some are easier/harder, but most are viable as you are nearing to max everything.
Tinkerer can be found if you choose to remain as Ooze after Snappy, and go to the same place you encounter the angry Treant.
Huh! Looks like I missed more than one thing then, since I didn't see a treant either!
Play as evil, burn the tree in Body, you can find Treant in Soul.
Remain the ooze? You can be the ooze in the second branch? Is there a way to become the ooze after the portal that I just haven't made it to yet? Because if I become the ooze in the main story line I no longer have the option to go to the altar.
Yes, inside the portal, there is a way to return back to Ooze (but not Ooze Behemoth).
Under stand Well that it's not a Snap to do, but you'll feel pretty grate once you figure it out.
Once I figure out what all of that means, I'm going to really hate you, aren't I? 😂
This is a masterpiece. Convenient upgrades, an enjoyable gameplay loop that rides that fine balance between consuming time and respecting it, numerous paths to take, and a surprisingly engaging storyline & worldbuilding fleshing it out. Thank you for this gift.
Thanks for taking your time to play this game!
Is there a discord server for this game?
Not yet. But there's an active Reddit post here
For me, the game halts almost immediately with an exception:
May I know what browser and version you are using?
This is happening on Firefox 134.0.2 (64-bit) for Linux Mint (mint-001 - 1.0). I'm getting the same error now as I did before--in case that helps.
All right, I was able to fix the issue by clearing all cached data for itch.io. (There was about 787 MB in the cache for me.) Since the quota was reached, there was no space left for Midnight Idle, and that was making the save-game code fail almost immediately.
If anyone else is having the same issue, you can clear your itch.io cache by going to: Settings > Privacy & Security > Cookies and Site Data > Manage Data.
Hope that helps!
Wow ... not sure what types of game you play here on itch, but 787MB of offline data is huge. The running auto-save data for this game is currently around 100kb.
Absolutely loved the game, very addictive, has that "just one more turn..." element :) In fact, it was so good, I wanted to ask you what engine you used to create this game? I really want to know more about it.
Only HTML, CSS and basic JavaScript. Doesn't have an engine. Everything pieced together by 2 infinite loops. A faster one to calculate and process game variables, and a slower one to update the HTML/CSS for visual output.
Thank you very much for answering! :DI found the interface to be quite modular. If you ever want to explore the idea, I think that making a model of what you did here for incremental IDLE games would be quite innovative. I had the impression the whole time that it was an engine, that's why I asked.Thank you very much for the experience, I'm following along to play the next updates! +I deleted the previous comment because there was a bug and a legion of symbols appeared out of nowhere, sorry!
Had to pull myself away to do something else. Great Job!
If you're going to use AI at least tell your audiance
I'm on my first run and chose to defy Legion and lost but now there's no menu options to click. No way to continue :(
Same.
You can try to refresh to get 0.3.8 version
Sorry. I was fixing some combat updates yesterday night and forgot about the Legion defeat. Now it will properly end the cycle after a Defiance fight.
Thanks for the quick response! I refreshed and got v0.3.8 but I my save still has me just sitting at the main screen with no options available.
Have you completed a cycle yet? If you have, there's a [Reset Cycle] button under settings. If not and this is your first cycle, I can pm you a save for first cycle, just before the final door.
It's my first cycle so I don't have that option unfortunately :( A save would be great!
Here, use this save, nearing the end of first cycle: UGD9KJ0T
Hello, I've been enjoying this game on PC, but on mobile (android) ever time you tap it seems to make the screen keyboard pop up.
Confirming for Firefox browser on Android. This is a new bug, and it's assertive enough to make the game nigh unplayable on this platform.
EDIT : Issue resolved for Firefox on Android.
I've temporary disabled keyboard input, until a mobile-friendly alternative is discovered.
Rapid turnaround on that! Firefox on Android is now a viable platform again.
New key input now support both desktop keyboard and compatible with mobile.
I've temporary disabled keyboard input, until a mobile-friendly alternative is discovered.
Hooray, thank you! Now I can play on my phone :)
The music of the orc shaman is exceptional. Touching. It transmits the sense of sadness, stoicism and undeserved punishment of the protagonist.
Thanks for feedback and thank you forplaying.
Can't see the trinket UI on mobile, it blinks in and out immediately. Also can't export save on mobile because the encoded string is too long.
Can you attach screenshot for the trinket screen? It too long (horizontally), buttons should auto wrap to 2nd line.
Have you tried exporting to text box option?
It doesn't show up long enough to get a screenshot of it. It's only visible for a few frames.
Edit: Upon further inspection, what I'm actually seeing is the icons at the very bottom of the screen pop into view right above the trinket button.
Edit 2: I have severely misunderstood what the trinket button was. Having progressed further, I now understand. Please ignore this.
Thanks for clarification.
Doing the export to text box was the only way I could get anything text to save to clipboard. Trying without that didn't actually copy anything
Yes, some devices or browser have issues with clipboard, thus the text box was added for these cases.
when i toggle off auto explore i cant retoggle it till next cycle
Yes, most of the scripted automation are done at the beginning of the cycle. Thus it will not take effect until next cycle. However later in the game there's another skill that let you to custom tweak your run paths, and you can stop/pause at anytime.
reached 100th try and still got no clue. what is that pendant 10/10 on screenshot? where is triangle key, and pass to check point? and no matter how my alignment is, soul door's heretics keep fus ro dah on me. I noticed hammer which black smith would be interested, but there was no option to try lift that thing. quite complicated, this chapter..
Someone finally beat the game. You can find tips here.
thanks a bunch. by the way, was there something change in version? it suddenly start from scratch, and I don't have save file..
Sorry for the loss. I'm not sure at what stage your game progress is currently in but hope this helps:
https://pastebin.com/0kh0mtLL
bug 1. when you turn music off while you are at legion chapter and then turn music back on at zezebel chapter, music stays legion chapter's.
bug 2. when you go mind door route and kill fish - rest - agree on trade, wrong pop up shows on. effect seems applied, though.
Thanks for feedback.
#1 - Yea, this audio issue needs to be fixed, but low priority at the moment.
#2 - Have updated the story text to the correct one for Vampire trade.
I tried to export my save, it doesn't works. I reset a cycle, it reset my full save. I quit.
I'll be adding some sort of cloud save in next update.
Cloud save is now available.
cant pause auto explore.
I will make it able to toggle in next update
New version of the game released. Enjoy and have fun!
Let's go yooooooooo
I can't even start the game. I hear music and am on intro screen
Which browser are you playing on? If you are on Chrome or Edge, you should be able to bring up the developer console. See if there are any JavaScript errors reported there. If there is, see if you can copy/paste it here.
For some reason DarkReader addon interacts badly with it.
disabling it works but it surprised me seeing, as other games on this site have no issues, I have darkreader permanently on.
Very fun! I finally beat the final boss on run 40 (would have been 39 but i misclicked and failed to get my last attack at the last second) Wolf superiority!
i enjoyed but was frustrated you always had to move forward and could not go back to areas you already been to. also only being able to take one item or search a chest or a desk and being unable to search the other was annoying
Well, that's how you explore options and optimize your run. keep going, man
The dev is active on reddit but not so much here. IIRC he said the next update would be out near the end of January.
the dev also posted here 12 days ago.
… also it’s a month old game, some people have no patience.
Really loving this incremental game! Almost to the end of what's here so far for the first time. Wondering if there's a sort of NG+, but heck will love it when full release is out!
To any who were wondering the answer is yes there is NG+
Thanks for playing. New chapter (next layer) of the game is coming soon. Stay tuned.
So an issue I've been running into is losing the disableable upgrades if they were disabled at the time I restart the game. So for instance after switching from my android to desktop I lost all my points in Demoralize (it costs points again), I am Bat/Goblin, and Straight-Forward (but I kept Popup Blocker and I am Wolf because I was using those at the time of the save).
I've also occasionally ran into a bug where (because of auto-leave options?) I will enter a battle, but the enemy health icon will disappear.
Noted on the upgrades "re-purchase". Currently the free (zero cost discount) is temporarily stored in session, and a browser refresh will make you lose this discount. I'll make this permanent in the 0.3.x release.
New version will also auto start animal planets for rat/bat, making a situation where 2 combat start simultaneously rarer (I suspect this is the case for most of the players who got stuck).
Great to hear! Yeah, I just ran into that bug again, it probably is from starting two combats at once.
SP upgrades that force us to do something is not really nesessary & good. time to time, I want to test different option. last time I tried bat form, squeeze through gate(that contains chest and study desk) was impossible thanks to unstoppable perk.
Oh, and skeleton warrior fight was somewhat buggy. every time, I have to fight them 2 times.
Most of the auto perks can be disabled. You can click on the ENABLED word to disable it. Yes you need to fight skeleton twice.
Having a blast with this one, and looking forward to the next update. My only complaint is that in the late game I keep accidentally misclicking path options because a battle ended while I was clicking on my daggers.
Dont worry, new version to be released will have automated class combat attacks like dagger, claw, spit.
quite interesting. it gives motivation to explore different options.
Fantastic game so far, only problem I seem to be constantly under is that the timer seems to not tick properly so sometimes it takes second for a single second to pass in game. Perhaps it's a browser problem? (I use Chrome)
Not sure. Could be browser related. I'm using the game loop to do the tick count, rather that real world time. Perhaps if PC is busy processing somewhere else, it will affect that speed the game runs.
I have confirmed by trying it out on Edge, it's a browser issue
I just realised hours have passed since I first started playing this game. The art is breathtaking and the game play lovely, truely enjoyed my time and will be keeping an eye on this gem!
Lovely work!
I just completed my second play-through. Over all, well done and very playable. Thank you.
There are a few minor issues as of v0.2.9 that could be addressed to polish things up. This forum doesn't seem to support [spoiler] tags, so I apologize in advance for the incoming wall of text.
Animal Planet remains active after rats/bats/imps are removed when Cross Bridge is selected and when Open Door appears. This appears to be a bug.
The menu order isn't stable. The Exploration option moves when switching tabs or when hunting rats or bats. Read some Books in the Training Room moves down if the other options are selected, which can lead to accidentally clicking 'Leave' if Read some Books isn't automated yet.
Bat: Navigate Airducts has "0/1" in the top right corner. This should either be blank or say "UNLIMITED".
Bat: Navigate Airducts and Wolf: Sprint labels don't update when upgraded.
Soul Points: Traits that can be turned off after purchase should be identifiable as such before purchase.
Depending on Skill speed, Wolf: Blood Banking requires between 1h41m16s and 1h49m35s to reach the 50 point cap. The limit should probably be reduced to 20 points, which can be reached in 15 to 20 minutes depending on Skill speed. An upgrade to reduce the 5s time increment might be in order as well.
Thanks for your feedback. Some of these issues will be addressed in the v0.3.x release, while some are still underway.